Level 10 Nature Spells

Chalisian Winter
Level: 10
Casting Time: 3 rounds
Duration: 10 minutes
Range: 5 kilometers
Area of Effect: Everything within range
Magic Resist: None
Winter in Chalis brings biting wind, sleeting snow, and frigid temperatures. The area of effect is blanketed in thick, icy snowfall, reducing movement and visibility by half for the duration.

As an action on a subsequent turn, the caster may direct winter’s fury at up to three targets in a 10’ radius sphere anywhere within range, inflicting 3d5 cold damage to each of the targets, which cannot be soaked or resisted. This does not terminate the spell, but the caster may only do it three times during the duration. This spell supersedes, and is superseded by, any level 10 nature prayer.

Jazalani Summer
Level: 10
Casting Time: 3 rounds
Duration: 10 minutes
Range: 5 kilometers
Area of Effect: Everything within range
Magic Resist: None
Summer in Jazalane brings beating sun, dry wind, and withering heat. The area of effect is pounded by the beating heat of the summer sun for the duration, melting snow, drying rain, and withering plants. Any environmental penalties to movement that do not stem from rocky environments are suppressed in the area of effect, but overland movement rates are halved from exhaustion.

As an action on a subsequent turn, the caster may direct the sun’s wrath at up to two targets within 30 feet of each other, causing a dry wind to lash and the temperature to flare. This inflicts 4d4 fire damage to each of the targets, which cannot be soaked or resisted. This does not terminate the spell, but the caster may only do it three times during the duration. This spell supersedes, and is superseded by, any level 10 nature prayer.

Kyotan Sunrise
Level: 10
Casting Time: 3 rounds
Duration: 10 minutes
Range: 5 kilometers
Area of Effect: Everything within range
Magic Resist: None
Sunrise is Kyoto is the start of new life, a revival of the day. The area of effect is filled with the rays of a dawning day for the duration, even if it would normally be dark.

As an action on a subsequent turn, the caster may cause two targets within 50 feet to suffer the glaring light of the sun, reducing their hit and evade by 10% for three rounds. This does not terminate the spell, but the caster may only do it three times during the duration.

This spell supersedes, and is superseded by, any level 10 nature prayer.

Mastolyn Autumn
Level: 10
Casting Time: 3 rounds
Duration: 10 minutes
Range: 5 kilometers
Area of Effect: Everything within range
Magic Resist: None
Autumn in Mastolynd is the transition to mild winters, a time for harvesting and celebration. Cool breezes and colorful leaves drift through the area of effect for the duration, lightening spirits and increasing all movement rates by 15%.

As an action on a subsequent turn, the caster may choose up to four creatures within 50 ft., no two of which can be more than 50 ft. apart, and cause an autumn wind to blow at their backs, doubling their movement rate for four rounds.

This does not terminate the spell, but the caster may only do it three times during the duration. This spell supersedes, and is superseded by, any level 10 nature prayer.

Mordanthan Spring
Level: 10
Casting Time: 3 rounds
Duration: 10 minutes
Range: 5 kilometers
Area of Effect: Everything within range
Magic Resist: None
Spring in Mordanthas is the blooming of new life from the cold hibernation of winter. For the duration, every creature in the area of effect regains 2 hit points at the start of its turn as life blooms anew. As an action on a subsequent turn, the caster may choose two creatures within 100 feet and restore 30 hit points to them. This does not terminate the spell, but the caster may only do it three times during the duration.

This spell supersedes, and is superseded by, any level 10 nature prayer.

Romalastine Equinox
Level: 10
Casting Time: 3 rounds
Duration: 10 minutes
Range: 5 kilometers
Area of Effect: Everything within range
Magic Resist: None
The solstice in Romalast is a time of perfect balance and serenity, a precise balancing of all of the forces in the world. For the duration, the area of effect is held in twilight, a perfect balance between light and dark, and all creatures within the area of effect have their success rates for attacks, evading, and skills set to 50%.

As an action on a subsequent turn, the caster may choose one creature within 25 feet and set their soak to 50% for five rounds. This does not terminate the spell, but the caster may only do it three times during the duration.

This spell supersedes, and is superseded by, any level 10 nature prayer.

Zorostelonan Sunset
Level: 10
Casting Time: 3 rounds
Duration: 10 minutes
Range: 5 kilometers
Area of Effect: Everything within range
Magic Resist: None
Sunset in Zorostelona is the end of the world’s day, plunging all into darkness and shadow. For the duration, the area of effect is plunged into night, with wan moonlight the only source of natural illumination, even if it would normally be daytime.

As an action on a subsequent turn, the caster may choose two creatures within 40 feet to be struck blind for three rounds. This does not terminate the spell, but the caster may only do it three times during the duration.

This spell supersedes, and is superseded by, any level 10 nature prayer.

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