Level 10 Mage Spells

Aleiyasa’s Call
Level: 10
Casting Time: 3 rounds
Duration: Instantaneous
Range: Anywhere
Area of Effect: Up to 30 individuals known to the caster
Magic Resist: N/A
The moon’s cry is a call to action, and Aleiyasa’s spell brings allies to you. All of the targets are intuitively aware that you wish to call them to your side, and may accept or decline your summons as you see fit. Should they accept, you may place them in any open space within fifty feet of you that you wish. This transit brings no disorientation, and the targets may act immediately.

Cororaine’s Compassion
Level: 10
Casting Time: 2 rounds
Duration: Instantaneous
Range: 500 ft.
Area of Effect: Any number of magical effects within range
Magic Resist: N/A
The water’s cry is a cleansing, restorative wave, and Cororaine’s spell wipes out ill influences. All of the target effects are instantly and permanently dispelled, with no possibility for resistance or debate on the matter. This spell is even potent enough to undo a god’s will. Any mage powerful enough to attempt to do so is powerful enough to deal with the consequences of such an action.

Flagere’s Unwinding
Level: 10
Casting Time: 2 rounds
Duration: Instantaneous
Range: 50 ft.
Area of Effect: Any number of objects within range
Magic Resist: N/A
Darkness’ cry is loss and sorrow, and Flagere’s spell robs from all it touches. The target objects disappear into shadow, teleporting to a random point anywhere on Omen. Most of the time, this renders them unrecoverable. This spell will affect held or worn objects, with no possibility for resistance.

Judgment of the Wall
Level: 10
Casting Time: 1 round
Duration: Permanent
Range: 30 ft.
Area of Effect: Any number of creatures within range
Magic Resist: N/A
Justice’s cry is punishment for the wicked, and the Goddess of the Wall’s spell enforces that punishment. The mage may choose 1 city that the targets cannot enter, and they cannot enter it, ever. The mage may choose 1 spell or prayer known to the targets, and they lose the ability to cast it for a year and a day. The mage may choose 1 item that each target possesses and those items are held under lock and key in divine confiscation, lost to the targets for a year and a day and then instantly returned to them.

Skyflame’s Song
Level: 10
Casting Time: 2 rounds
Duration: 6 hours
Range: 400 ft.
Area of Effect: All creatures within range
Magic Resist: None
A child’s cry is one of laughter and wonderment, and Skyflame’s spell brings joy to the heart. Upon hearing this lilting melody, the targets’ will to fight will collapse and wither. Combat is completely impossible for the duration. This spell can bring entire wars to a halt, giving time to regroup, heal, or negotiate peaceful terms.

Von Dar’s Dweomer
Level: 10
Casting Time: Instant
Duration: Special
Range: Special
Area of Effect: Special
Magic Resist: None
Chaos’ cry is ineffable, and Von Dar’s spell could literally do anything. Casting this spell is taking a total shot in the dark, and any result could occur. The host is encouraged to be liberal with the randomness of this effect. Von Dar’s spell will always make an impact, but how, why, and to whom is totally up to chance.

Vovin’s Vengeance
Level: 10
Casting Time: 2 rounds
Duration: Instantaneous
Range: 125 ft.
Area of Effect: A 30 ft. radius sphere, centered on a point within range
Magic Resist: None
Creation’s cry brings destruction, and Vovin’s spell unwinds the magic that he wrought to forge Omen. With a great crack of sound and a blast of light, the area of effect is filled with the fierce, annihilating rage of the eldest god of the world. Nothing will be the same afterward. Each creature in the area of effect suffers 12d5 damage that cannot be soaked or resisted in any way. The resonance of such a blast makes the targets’ ears ring for 1 hour afterward, rendering them effectively deaf and also inflicting them with -15% evade.

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