Level 7 Mage Spells

Acid Blast
Level: 7
Casting Time: 2 rounds
Duration: Instantaneous
Range: 50 ft.
Area of Affect: A line, 10 ft. wide and 10 ft. high, extending from the caster straight out to maximum range
Magic Resist: Evade
The mage unleashes a torrent of caustic acid from his hand, spraying the area of effect with the acrid substance. All creatures caught in the area suffer 8d6 acid damage if they do not manage to twist and move to avoid the gout of dissolving fluid. Any creature struck suffers -10% soak for 10 rounds afterward, as the acid weakens their armour and softens their flesh.

Extend Spell
Level: 7
Casting Time: Instant
Duration: Special
Range: 50 ft.
Area of Affect: 1 spell
Magic Resist: N/A
This spell cannot be cast on its own, but is instead cast immediately after casting another spell with a duration that is not instantaneous. The previous spell’s duration is multiplied by a factor of 10. A critical failure result while casting this spell is resolved as a critical failure on the original spell, with the duration increased by a factor of 10.

Instant Conjuration
Level: 7
Casting Time: Instant
Duration: Instantaneous
Range: 100 kilometers per level of the mage
Area of Affect: 1 prepared item within range
Magic Resist: N/A
To prepare for using this spell, the mage must etch glyphs and wards on the items that he wishes to be able to summon. Preparing each item costs 50 gold in ink and silver dust, and the preparations are permanent. When this spell is cast, the mage summons one such prepared item of his choosing within range to his grip, immediately readying it for use. If he attempts to summon an item that is out of range, he becomes instantly aware of this and must choose a different item instead.

Manyspell
Level: 7
Casting Time: 3 rounds
Duration: Special
Range: Special
Area of Affect: Special
Magic Resist: None
A versatile and powerful invocation, this spell allows the mage to unleash the effect of any spell of level 5 and below, copying that spell’s statistics and effects precisely. Additionally, the first magic resistance check that any creature makes against that spell automatically fails.

Mass Invisibility
Level: 7
Casting Time: 4 rounds
Duration: 6 hours
Range: 40 ft.
Area of Affect: Any number of creatures within range
Magic Resist: Evade (Helpful)
Each target’s head is crowned with a corona of soft light. While the corona lasts, the creature and its actions are utterly forgettable, and they are effectively invisible and silent for the duration. Any creature viewing them will see them as utterly beneath notice, and will forget that they saw the targets immediately after viewing them. This even extends to attacking, but each successful attack that a creature lands reduces the remaining duration on their invisibility by 1 hour. Since the attacks are beneath notice, the targets cannot evade them.

Phantasmal Killer
Level: 7
Casting Time: 2 rounds
Duration: 5 rounds
Range: 100 ft.
Area of Affect: 1 creature
Magic Resist: Soak
Plucking the target’s worst fears from their mind, the mage sends them screaming at the target, who has no choice but to flee and scream for his life. The mental anguish and distress of this harrowing experience causes 2d5 damage during each of the target’s turns as he runs around helplessly, completely unable to act. After the duration expires, his fears will instantly vanish and he will need to spend one round resting from the sudden lack of adrenaline before he can continue fighting.

Shadow Walk
Level: 7
Casting Time: 2 rounds
Duration: 2 hours
Range: 30 ft.
Area of Affect: Any number of creatures within range
Magic Resist: Evade (Helpful)
The targets shimmer and become indistinct, merging with any shadows nearby. Each creature can walk in the shadow plane for the duration, increasing their overland speed to fifty miles an hour. While shifted into the shadow plane, the targets cannot see or interact with the world around them, and anything that would normally be in their path can be moved through normally, as they are traveling at right angles to normal reality. At any time, any target may end the spell, snapping back into the physical plane without affecting any other target’s shadow walk. If they would return inside a solid object, they are displaced into that object’s shadow.

Spell Reflection
Level: 7
Casting Time: Instant
Duration: 10 rounds
Range: The caster
Area of Affect: The caster
Magic Resist: N/A
With a word of binding, the caster protects himself with a shimmering vortex of force, which will reflect the next mage spell cast upon him back to affect its caster. If he is in the area of effect of a spell but not directly targeted, the effect will deflect the blast harmlessly around him, preventing any damage and effects. The spell expires when it reflects a spell, and the new target can resist it normally. The mage can attempt to cast this spell as a spell is being cast on him, but he must successfully roll magic resist to complete the spell before the enemy’s spell takes hold.

Stunning Word
Level: 7
Casting Time: Instant
Duration: 6 rounds
Range: 225 ft.
Area of Affect: Up to 3 creatures within range
Magic Resist: Evade
The mage speaks a word of power, bringing the targets to a standstill and holding them back with pure force. The mage may divide the duration amongst the targets however he wishes, and while stunned, the only action that they may take is to evade attacks and resist spells, both at -20%.

Time Bomb
Level: 7
Casting Time: 3 rounds
Duration: 1 hour
Range: 70 ft.
Area of Affect: A 20 ft. radius sphere, centered on a point within range
Magic Resist: Soak
A small, reddish-orange bead flies from the caster’s finger to settle at the center of the area of effect. The bead dulls and attempts to blend into the environment, remaining fixated in place, and can be spotted with a -5 penalty. Any creature that enters the area of effect during the duration sets off the bomb, filling the area with a blast of heat, flame, and death. The time bomb deals 8d8 damage to each creature in the area of effect.

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