Level 8 Mage Spells

Defy Gravity
Level: 8
Casting Time: 1 round
Duration: 6 hours
Range: The caster
Area of Effect: The caster
Magic Resist: N/A
Most mages become adept at casting this spell in mid-air, and for good reason. This enchantment allows the mage to give gravity the middle finger, and move about in three-space freely for the duration. The caster may use any normal movement mode, including swimming if they wish, and their movement, actions, and evasion are not impaired by their sudden lack of falling. While the caster gains no bonuses to evade from this spell, being able to fly brings its own set of advantages with it.

Maze of Illusion
Level: 8
Casting Time: 2 rounds
Duration: 5 rounds
Range: 75 ft.
Area of Effect: One creature within range
Magic Resist: Evade
As the caster completes the spell, the target’s vision is dazzled by bright, scintillating lights before it finds itself in a deep, dank corridor. Tunnels and passageways stretch out before it, reaching into infinity, barely-lit torches providing the only illumination. The target will wander the maze for the duration, trying endlessly to escape. In reality, they are simply moving around their local vicinity, traveling 10 feet in a random direction each round. Of course, should they wander off the side of a cliff…

Any damage taken during the illusion will be integrated into the experience as traps. The target has no opportunity to evade them, and Danger Sense, Direction Sense, Navigation, and Detect Traps skills are all useless.

Mystic Phalanx
Level: 8
Casting Time: 2 rounds
Duration: 10 rounds
Range: The caster
Area of Effect: The caster
Magic Resist: N/A
Upon completing this spell, the mage is flanked by nine bodyguards of scintillating color, bearing shields and wearing thick, ornate armor. These bodyguards attempt to protect and insulate the mage, and can take the brunt of injuries for him. For the duration, the mage gains +15% evade, +20% soak, and +25% magic resistance for the purposes of soaking spell damage. All of these increases will respect normal caps.

Peace In Our Time
Level: 8
Casting Time: Instant
Duration: 10 rounds
Range: 30 ft.
Area of Effect: All hostile creatures within range
Magic Resist: Evade
By letting out a cry for peace, the mage’s words tug on the heartstrings of all of the targets, causing them to cease their hostilities for the duration. The mage may speak to them for the duration in any language that he wishes, and they will be able to hear and understand his words. While affected by this spell, the targets will take no action unless they are attacked, which instantly breaks the spell for all affected. Should the mage attempt peaceful solutions, however, he will find them more willing to heed his word, and they will react as if they were never hostile at all.

Any targets that pass their spell resist may keep fighting, but striking their comrades will cause any targets that were affected by the spell to immediately become hostile to them for breaking the peace.

Polymorph Object
Level: 8
Casting Time: 3 rounds
Duration: Permanent
Range: Touch
Area of Effect: One object or person
Magic Resist: Evade
With this oft-feared spell, the mage can transform an item into an animal, or an animal into an item. An animal becomes an item of roughly equal size, made out of a sturdy material like stone, wood, or metal. While affected by this spell, the animal may make a fresh spell resist check each day at dawn to attempt to regain its normal shape. Any damage dealt to the animal is resolved normally and can be healed or repaired normally, depending on whether the animal is still an item or has returned to its natural shape. Do note that humanoids, like humans, elves, and half-ogres, are considered animals for this spell, but dragons, unicorns, and other magical creatures are not.

Transforming an item into an animal is a much simpler process, and is generally irresistible. The item must not be held, worn, or carried by any creature at the time of casting, and the mage may transform it into any natural animal that he wishes, of roughly equal size, or a group of animals of roughly equal size. The mage could transform a door into a flock of seagulls, which would then fly away to get as far from this crazy person as they could. The animal or animals created are treated as normal animals of their type.

Sphere of Emptiness
Level: 8
Casting Time: 2 rounds
Duration: 3 rounds
Range: 40 ft.
Area of Effect: A 20 ft. radius sphere, centered on a point within range
Magic Resist: None
What is out there, beyond the bounds of understanding by the creatures of Omen? This spell reaches out into the depths of the great nothingness, introducing a fraction of that emptiness onto the world. All creatures inside the area of effect are subjected to intense, rending force as the utter void tears and gnashes at them, inflicting 9d5 points of damage that cannot be soaked, evaded, mitigated, reduced, redirected, disrupted, or interfered with in any way, but can be healed normally.

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