Level 9 Mage Spells

Anyspell
Level: 9
Casting Time: Instant
Duration: Special
Range: Special
Area of Effect: Special
Magic Resist: Special
Like its lesser cousin, the Manyspell, the Anyspell is a versatile and powerful charm. The casting mage may shape its power into any spell of level 7 or below, regardless of whether or not they know it, and they may alter its damage type or any cosmetic effects of the spell that do not alter its function. Additionally, just like the Manyspell, each creature’s first attempt to resist the Anyspell automatically fails.

Banishment
Level: 9
Casting Time: 4 rounds
Duration: Special
Range: 200 ft.
Area of Effect: 1 creature
Magic Resist: Evade
By weaving fourfold chains around the target, the mage can affect one of four different banishments upon the target. The mage chooses one of the following:
-Banishment from Wakefulness. The target falls into a deep slumber for a year and a day, or until more than 25% of its total HP is dealt to it in damage.
-Banishment from Kinship. The target is filled with a deep, unrelenting antipathy. For a year and a day, any other creature besides the caster will find them deeply repugnant, making any sort of social situation impossible.
-Banishment from Travel. For a year and a day, the target is chained to an area contained in a 50’ x 50’ x 50’ cube, centered on its current location. The target may only leave if it is on the brink of starvation or death from thirst, and only to feed and drink, and must then immediately return to its place of banishment.
-Banishment from Form. For a period of 40 days, the target is trapped inside a crystal made of soul energy that forms around them and shrinks to the size of the mage’s fist. They may only be freed by shattering the crystal, which has twice as many hit points as the mage and 80% soak.

None of these banishments may be dispelled by anything short of a 10th level spell or direct divine intervention.

Emancipate
Level: 9
Casting Time: 1 round
Duration: Instantaneous
Range: 20 ft.
Area of Effect: Up to 10 creatures within range
Magic Resist: N/A
Most mage spells bring some sort of destruction, or at least twisting, of the environment around the caster. This spell is unique in that it brings benediction. The targets are cleared of all mind-affecting effects, as well as any magical bonds, illusions, or compulsions laid upon them by any being short of a god. All memories of the effects are retained, regardless of what the effects have to say on the matter.

Inhale Life
Level: 9
Casting Time: 1 round
Duration: Instantaneous
Range: 20 ft.
Area of Effect: Up to 2 living creatures within range
Magic Resist: Soak
By taking a deep, full breath, the caster can literally suck the life out of the targets, using the stolen life energy to revitalize himself. Each target suffers 10d4 damage, and the mage regains all of the damage done as hit points. Should this take him over his normal maximum, he instead regresses in age by one year for each 2 HP over his maximum, if he wishes. Otherwise, the excess hit points can be held for up to 3 rounds, and any damage taken is subtracted from them first.

Killing Word
Level: 9
Casting Time: Instant
Duration: Instantaneous
Range: 30 ft.
Area of Effect: One creature
Magic Resist: Soak
By exhaling a potent word of power, the mage wills the target to die. The Killing Word inflicts 10d12 points of damage to the target, but if and only if this damage would kill it. If the damage, after magical resistance, would be insufficient to kill the target, then this spell does absolutely nothing.

Speed of Thought
Level: 9
Casting Time: 1 round
Duration: Instantaneous
Range: 70 ft.
Area of Effect: The caster
Magic Resist: N/A
With a quick flurry of runes, the mage makes time stand still… as far as he can tell, anyway. In truth, the mage is accelerated to unfathomable speeds. The mage may immediately perform three rounds’ worth of actions and movement, so long as he does not leave the range of the spell. The effects of these rounds’ actions are all resolved in one giant batch after the mage determines what he would like to do. For example, if the mage casts a pair of two round cast time spells and then begins casting another pair, his first set of spells will go off as he is one round into his next cast.

Spellbond
Level: 9
Casting Time: 10 rounds
Duration: Permanent
Range: 10 ft.
Area of Effect: One spell effect within range
Magic Resist: N/A
With this potent infusion of mana, the mage can make a spell effect self-sustaining. The mage may choose any spell of level 7 or less affecting an area or item, and if the spell is still active at the end of the casting time, that area or item is now permanently infused with enough mana to keep the spell running indefinitely. This process is draining to the mage, and as long as that spellbond is active, he loses access to this spell. The mage may terminate the spellbond at any time, causing the spell to snap back to its normal duration.

If the mage wishes to regain access to this spell without terminating the spellbond, he may do so by sacrificing his personal mana in the form of experience points. Regaining access to this spell costs a number of experience points equal to the square of the level of the spellbound spell, times 50. If this expenditure would cause the mage to lose a level, then he cannot spare the personal mana and he must wait until he has accrued more experience points.

Starstorm
Level: 9
Casting Time: 2 rounds
Duration: 3 rounds
Range: 100 ft.
Area of Effect: A 15 ft. radius sphere, centered on a point within range
Magic Resist: Soak
At the heights of his mystic prowess, the mage can pluck the stars from the sky and rain them on his foes. One star falls for each round of the duration, beginning immediately after the cast ends. Each star may land in a different sphere within range, and explodes to fill the 15 ft. radius in a blast of fiery heat that deals 2d10 fire damage to all creatures within the area of effect.

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