The Requirements of Casting

When you, the player, either cast a spell (if your a mage) or call upon your deity through prayer (if your a cleric or Paladin), you woud then immediately roll your spell/prayer concentration check to see if you succeeded or suffered the dreaded fizzle. How is the roll done? Simple. First you would roll a d100 versus your Concentration %. To succeed in this roll, you must roll equal to or lower than your % chance to fail. To roll higher than your % chance means your spell or prayer has failed to take effect or fizzled. If your spell or prayer fails you lose that spell or prayer and must rest and study (mage), or rest and pray (Cleric, Paladin) to regain that lost\line spell/prayers.
The following is an example of just how this works: Bob (yes Bob, as it is a good and fine name..:=)…) is a 7th level Cleric. His ally has been stung by a Red Death Wvyern which has just been slain by Bob's wounded ally. Bob, wanting to aid and asisst his friend, turns to his Deity and begins to pray for an antidote for the potentially lethal poison. As a 7th level cleric, Bob rolls a d100 for his concentration % roll. Now Bob has a concentration % of 32%, so he must roll a 32 or lower on that d100 roll to succeed. The result of the roll is a 28. Bob has successfully made his roll and thus, cured and saved his companion. Now had Bob rolled more than a 32, then they prayer would have failed and he would not have access to it again untill he rested and prayed for it, not to mention that Bob's comrade would have died.
When the spell/prayer is successfully cast, the host will inform you as to when the spell/prayer will take affect. The host will follow the rules on how spell/prayers work, and use thse guidelines in their proper place and time. follwing the spell/prayers description.. There is also an additional aspect of spells and prayers when dealing with failures and successes.

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