Wood

Oak - 10GP per billet
Standard wood, no modifiers .

Elm- 40GP per billet
+1 damage.

Hazelwood- 50GP per billet
+1 Damage +5% Poison Resistance

Rosewood- 60GP per billet
+1 Damage +2% Nature Prayer Concentration

Cherry - 60GP per billet
+1 damage and sturdy; bow may be used as a club without damaging the bow. D5 Damage when used as a club

Poplar - 75GP per billet
+1 damage and the bow is lightweight enough to be drawn and put away without requiring an action if it is pure poplar.

Yew - 100 GP per billet
+2 damage. +2 damage against Non Natural Entities

Greenwood- 100GP per billet

+1 damage. Any Damage inflicted upon the bow is regenerated in 24 hours. (If made into a composite - this time frame is increased to 1 week). Greenwood can only regrow the wood. If a facing or enchantment is damaged on the bow, they must be remade.

Bamboo - 250 gold per billet
+1 damage and easier to restring; bamboo bows’ strings cannot slip. If the bow is completely bamboo, then it may be restrung in one round instead of two if the string snaps. This Negates a 98 Roll, and makes a 99 roll only cost 1 round to restring.

Salikawood- Not Available For Purchase
+2 damage and the bow is lightweight enough to be drawn and put away without requiring an action (even if composited with other materials)

Ironwood- Not Available For Purchase
+3 damage and sturdy (as cherry)

Elfwood- Not Available For Purchase
+2 damage. +5% Nature Prayer Concentration

Gleynwood- Not Available For Purchase
+2 damage. +5% Divine Prayer Concentration

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